Character modeling is a staple of 3D art and animation, regardless of what chosen career field. This was a request made by a client to model a concept 2D character that they designed and sketched. At the time of creation, I was still unfamiliar with a majority of 3DS Max's various tools and systems that are normally implemented into model creation. That being said, this model is polygon heavy and is yet to be rigged, skinned, and ready for animation. All of the above are on my to-do list as priority as soon as time is allotted, possibly even a complete reworking of the model to favor something more efficient.
My name is Joshua L. Burns. This is my blog. Simple enough, yes? I use this little corner of the Internet to maintain my portfolio and any other career-related happenings. Stay tuned!
Sunday, March 25, 2012
Saturday, March 24, 2012
3D Physics-Based Animation
Physics-based simulations are a staple of 3D animation. It is a core component and fundamental to understand the concepts utilized. Simulations are real-time animations ran based on the physics of the virtual worlds that were established through variables such as mass, gravity, surface fiction, and many others. This is my first foray into learning such fundamentals utilizing 3DS Max 2012, as well as a plug-in known as PullItDown to generate procedural destruction of the tower based on collisional circumstance.
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