Physics-based simulations are a staple of 3D animation. It is a core component and fundamental to understand the concepts utilized. Simulations are real-time animations ran based on the physics of the virtual worlds that were established through variables such as mass, gravity, surface fiction, and many others. This is my first foray into learning such fundamentals utilizing 3DS Max 2012, as well as a plug-in known as PullItDown to generate procedural destruction of the tower based on collisional circumstance.
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