Wednesday, March 28, 2012

3D Particle System Animation


Particle systems are complex 3D procedural generated objects.  They are not true objects, but rather a deception of the system to reflect them.  Particles are utilized to represent many natural-occurring phenomenon such as clouds, flames, dust, smoke, water, and many other elements that have unique attributes and are often dynamic rather than static.  I utilized a 3DS Max 2012 plug-in known as Caveman for the creation and manipulation of the flames.  Overall, considering my lack of skill with particle systems and their complexity, I am pleased with the end result aside from the end of the smoke particle lifespan issues.  Nothing a little tweaking won't solve.

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