Saturday, April 7, 2012

3D Interior Environment


Environments are important aspects of 3D art and animation.  Just as with their 2D counterparts, they can set the scene, establish overall mood, and provide a logical background for events transpiring or being represented.  I have never worked with environments before, only brief flirtations with abstract object creation and character modeling before attempting this.  Utilizing an approved freeware model, I learned the process for skinning and applying textures to scenes rather than objects.  In reflection, this can use improvement in the form of applying bumpmapping, as well as atmospheric lighting rather than directional.  The latter is something I learned of and was made aware after the creation of this scene.

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