I am going to be perfectly honest. My experiences with character rigging, skinning, and animation have not been the best. Between hardware limitations, file corruptions, and a slew of other issues that would frustrate the most patient of individuals, I have regretfully not learned as much about this as I would like. Considering this is one of the most important and highest demanded aspects of 3D modeling and animation, it is a necessity that I will have to overcome in the near future. In any case, for what I have learned and managed to accomplish despite hardship, these are adequate representations that could use improvement and use of advanced techniques learned after the creation of these renders. I have a firm understand and representation of the principles of animation, but portraying them into a three-dimensional space is another work-in-progress.
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